Robo Hitman was a university project of 7 persons. I acted as one of the lead developers. On top of that I was a gameplay programmer and technical artist. Lastly, I was in charge of the quality assurance. Project lasted for half of a year and we managed to get the highest possible grade. The game was made in Unity and I used tools such as C#, Aseprite, Photoshop and GitHub while developing.

We simulated a real life situation of a game development studio and used agile development methods, more precisely Scrum.